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Brain Challenges   >   Dungeons and Dragons   >   Books

A selection of Dungeons and Dragons Books:

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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

By Wizards RPG Team

Wizards of the Coast
Released: 2008-06-06
Hardcover (832 pages)

Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
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  • Manufacturer: Wizards of the Coast / Hasbro
Product Description:
All three 4th Edition core rulebooks in one handsome slipcase.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.

Dungeons & Dragons Player's Handbook

By Rob Heinsoo & James Wyatt

Wizards of the Coast
Released: 2008-06-06
Hardcover (320 pages)

Dungeons & Dragons Player s Handbook
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  • ISBN13: 9780786948673
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Product Description:
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)

By Jonathan Tweet & Skip Williams

Wizards of the Coast
Released: 2003-07-01
Hardcover (320 pages)

Player s Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)
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Product Description:
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

Dungeons and Dragons 4th Edition For Dummies

By Bill Slavicsek

For Dummies
Paperback (464 pages)

Dungeons and Dragons 4th Edition For Dummies
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  • ISBN13: 9780470292907
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Product Description:

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • The best magic items and equipment for characters of all classes

  • Advice on roleplaying and teamwork

  • A ready-to-use adventure to get you started as a Dungeon Master

  • A ready-to-use battle grid with character and monster markers

Advanced Dungeons & Dragons: Dungeon Master's Guide

By Gary Gygax

TSR Games
Hardcover (238 pages)

Advanced Dungeons & Dragons: Dungeon Master s Guide
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Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition

By Wizards RPG Team

Wizards of the Coast
Released: 2008-06-06
Hardcover (224 pages)

Dungeons & Dragons Dungeon Master s Guide: Roleplaying Game Core Rules, 4th Edition
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  • ISBN13: 9780786948802
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Product Description:
The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

The Dungeon Master's Guide (Advanced Dungeon and Dragons 2nd Edition Hardcover Rulebook)

By TSR Staff

TSR
Hardcover (192 pages)

The Dungeon Master s Guide (Advanced Dungeon and Dragons 2nd Edition Hardcover Rulebook)
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Product Description:
The Dungeon Master's Guide (Advanced Dungeon and Dragons 2nd Edition Hardcover Rulebook) (View amazon detail page) Condition is Acceptable

Dungeon Master's Guide 2: A 4th Edition D&D Core Rulebook

By Mike Mearls & Greg Gorden

Wizards of the Coast
Released: 2009-09-15
Hardcover (224 pages)

Dungeon Master s Guide 2: A 4th Edition D&D Core Rulebook
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  • ISBN13: 9780786952441
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Product Description:
A source of inspiration for Dungeon Masters of any level

This core rulebook for the Dungeons & Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers–the interplanar city of Sigil.

Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

By Wizards of the Coast

Wizards of the Coast
Released: 2003-07-01
Hardcover (320 pages)

Dungeon Master s Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
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Product Description:
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

Monster Manual 3: A 4th Edition D&D Core Rulebook (Dungeons & Dragons 4th Edition)

By Mike Mearls & Robert J. Schwalb

Wizards of the Coast
Released: 2010-06-15
Hardcover (224 pages)

Monster Manual 3: A 4th Edition D&D Core Rulebook (Dungeons & Dragons 4th Edition)
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  • ISBN13: 9780786954902
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Product Description:
Iconic monsters for your Dungeons & Dragons® campaign

This core rulebook packs in over 200 new monsters to menace D&D® player characters. Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!
 
Monster Manual® 3 introduces a new monster format that offers more background and story material to inspire Dungeon Masters.


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