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Brain Challenges   >   Everquest   >   Books

Other Everquest web sites: A selection of Everquest Books:

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EverQuest II Atlas (Prima's Official Atlas)

By Eric Mylonas

Random House
Released: 2006-02-23
Paperback (192 pages)

EverQuest II Atlas (Prima s Official Atlas)
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EverQuest II Atlas
• Includes maps for Kingdom of Sky
• Complete maps listing all NPCs for virtually every zone
• The all-new Lore that fans have been clamoring for, filling in major episodes in the 500-year-history of Norrath
• Complete mob and NPC locations for tracking down individuals or monsters much more quickly
• Points of Interest, direct players to the popular "hot spots" dotted throughout the landscape
• Maps by Brasse, acclaimed cartographer and fan favorite

EverQuest: The Ruins of Kunark--Revised & Expanded: Prima's Official Strategy Guide

By Inc. IMGS

Prima Games
Released: 2000-08-03
Paperback (504 pages)

EverQuest: The Ruins of Kunark--Revised & Expanded: Prima s Official Strategy Guide
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Welcome back to the world of EverQuest, a multiplayer fantasy role-playing game capable of supporting more than 1,000 online players per server. Prepare to enter an enormous virtual environment—an entire world with its own diverse species, economic systems, alliances, and politics. Choose from a variety of races and classes, and begin your quest in any number of cities or villages throughout several continents. A multitude of quests and adventures await, but you choose your role, you define your destiny. EverQuest: The Ruins of Kunark—Revised & Expanded includes everything you need for both the original and expansion EverQuest games and all-new stats and strategies. Inside, you'll find:

Character creation and role-playing tips from the experts
Improved city maps
Solo and group tactics
Weapons, armor, items, and spell information
Stats for newbie-zone creatures
Guildhall locations

EverQuest: The Blood Red Harp

By Elaine Cunningham

CDS Books
Mass Market Paperback (384 pages)

EverQuest: The Blood Red Harp
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The dark elf vampire who rules Castle Mistmore is searching for a small red harp. Chanzoon Nexus, necromancer, wants to know why. He has the harp—now he needs a bard who can play it well enough to uncover its secrets. But Faydwer’s bards consider harps to be quaint folk instruments, unworthy of their attention.

Elizerain grew up with a harp in her hands. A merry, fun-loving wood elf, she collects ballads like other adventurers collect treasure. If these story-songs are entertaining, she doesn’t care if they’re accurate.

That was before a necromancer’s curse gave her a choice: learn the true stories behind her ballads, or die screaming.

One such ballad features her new red harp. Intent on her search, surrounded by deadly enemies and treacherous alliances, Elizerain doesn’t realize that the real danger may be the harp itself.

EverQuest:Truth and Steel

By Thomas Reid

Vanguard Press
Paperback (384 pages)

EverQuest:Truth and Steel
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Khaniel Devlin, weapons master and mercenary, encounters a troupe of Paladins seeking the hidden refuge of a long-lost member of their order. Led by a devout and charismatic woman named Zethamy Demarro, the group is attacked by a horde of giant cyclopes and Khaniel accidentally cuts Zethamy down during the ferocious battle. Khaniel and his dwarven friend Bruigan are hauled back home to Freeport in irons where they are ultimately sold into slavery in the ogre city of Oggok.

In captivity Khaniel discovers that Zethamy did not perish that fateful day in the mountains, but lost her sight and is now also a slave among the ogres. Khaniel, Bruigan and their new shaman friend, Bhaobuk mount a rescue mission and soon are running for their lives in the wilds, with the blind but determined Zethamy in tow. Still intent upon finding the elusive hermit who is in possession of invaluable religious treasures, she persuades Khaniel to help her track down the recluse's lair. But danger awaits the small band as they soon discover that powerful foes are on the same quest...

EverQuest Roleplaying Game: Monsters of Norrath

By Joseph Carriker

White Wolf Publishing
Hardcover (224 pages)

EverQuest Roleplaying Game: Monsters of Norrath
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Everquest Realms of Norrath Dagnor's Ca

By Anthony Pryor

White Wolf Publishing
Paperback (144 pages)

Everquest Realms of Norrath Dagnor s Ca
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Everquest Companion: The Inside Lore of a Gameworld

By Robert Marks

McGraw-Hill Osborne Media
Paperback (224 pages)

Everquest Companion: The Inside Lore of a Gameworld
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Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies for winning the game, this book offers a glimpse inside the game, offering a chance to understand the history and some of the underlying issues of the game.

EverQuest II: Desert of Flame (Prima Official Game Guide)

By Eric Mylonas

Prima Games
Released: 2005-11-01
Paperback (192 pages)

EverQuest II: Desert of Flame (Prima Official Game Guide)
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Product Description:
·All major new zones mapped and labeled
·Over 150 step-by-step quest walkthroughts for the new zones
·Updated strategies for all 24 professions
·Massive coverage of the all-new PVP element: Arena Champions
·Updated spell data, trade skills, and item data for Desert of Flames
·Bonus: Complete maps and quest lists for The Bloodline Chronicles™ and The Splitpaw Saga™, EverQuest II's Adventure Packs
·Official lore, straight from Sony Online Entertainment, featuring vast amounts of history about the world of Norrath and the denizens of the Desert of Flames

Everquest: The Rogue's Hour (Everquest)

By Scott Ciencin

Hardcover (298 pages)

Everquest: The Rogue s Hour (Everquest)
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The life you led before this very moment is a mystery. Your memories are lost and your life is in danger. Who can you trust?

Who can you possibly expect to trust you?

You are, after all, a rogue… A man without a past, Rileigh takes his name from an enigmatic note he finds on his person. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming devil-may-care rogue eludes his mysterious assailants by stealing another’s place aboard a ship bound for the pirate-infested Barren Coast. He finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon—a quest that may yield the answers to the mystery of his missing past, and may put him in the forefront of a war. Fortunately, one thing Rileigh hasn’t lost is his sense of humor.

Everquest: The Ocean of Tears (Everquest)

By Stewart Wieck

CDS Books
Mass Market Paperback (342 pages)

Everquest: The Ocean of Tears (Everquest)
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From Everquest's past comes the key to Norrath's future! The glory of the great elven city of Takish Hiz is no more, victim to the evil god Innoruuk's foul plot. A gruesome piece of Norrath's history, the elves' flight from the destructive wrath of the gods ended in disaster - and gave the Ocean of Tears its name. But one ageless being who witnessed the horror and survived that terrible journey swore an oath to exact revenge for this savage annihilation of an innocent people. He will assume many guises and wear many faces - orc shaman, human oracle, even emperor of the great Combine Empire itself - as he pursues his quest. Across the Ocean of Tears and beyond - for an eternity, if necessary - until he takes his vengeance upon Innoruuk.


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