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Brain Challenges   >   Everquest   >   Books

Other Everquest web sites: A selection of Everquest Books:

EverQuest II (Prima Official Game Guide)

By Inc. IMGS

Prima Games
Released: 2004-12-07
Paperback (336 pages)

EverQuest II (Prima Official Game Guide)
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Product Description:
EverQuest II

Choose Your Path

• Over 50 full-color, highly-detailed maps with NPC, Mob, and zone locations
• Over 300 quest listings
• Complete Skill, Spell, and Combat Arts lists
• Equipment lists through level 20
• Coverage of Heroic Opportunities, Racial Traditions, Personal Traits, Enemy Tactics & Training
• Zone Guides through level 30
• Detailed crafting guide
• Race and class stats

Everquest II: Kingdom of Sky (Prima Official Game Guide)

By Inc. IMGS

Prima Games
Released: 2006-04-04
Paperback (208 pages)

Everquest II: Kingdom of Sky (Prima Official Game Guide)
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Product Description:
Your Guide to the Highest Levels of Everquest II

· Detailed Kingdom of Sky maps and zone descriptions
· Complete tutorials & walkthroughs
· Redesigned class abilities, tactics & strategies
· Complete zone connection flowcharts
· All-new achievement system revealed

EverQuest II Atlas (Prima's Official Atlas)

By Eric Mylonas

gkworld
Released: 2006-02-23
Paperback (192 pages)

EverQuest II Atlas (Prima s Official Atlas)
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Product Description:
The Everquest II Atlas guide book contains 192 pages total. Complete maps listing all NPCs for virtually every zone.The all-new Lore that fans have been clamoring for, filling in major episodes in the 500-year-history of Norrath.Complete mob and NPC locations for tracking down individuals or monsters much more quickly.Points of Interest, direct players to the popular "hot spots" dotted throughout the landscape.Maps by Brasse, acclaimed cartographer and fan favorite.

EverQuest: The Ruins of Kunark--Revised & Expanded: Prima's Official Strategy Guide

By Inc. IMGS

Prima Games
Released: 2000-08-03
Paperback (504 pages)

EverQuest: The Ruins of Kunark--Revised & Expanded: Prima s Official Strategy Guide
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Product Description:
Tread carefully in the land of the Iksar!

Welcome back to the world of EverQuest, a multiplayer fantasy role-playing game capable of supporting more than 1,000 online players per server. Prepare to enter an enormous virtual environment–an entire world with its own diverse species, economic systems, alliances, and politics. Choose from a variety of races and classes, and begin your quest in any number of cities or villages throughout several continents. A multitude of quests and adventures await, but you choose your role, you define your destiny. EverQuest: The Ruins of Kunark–Revised & Expanded includes everything you need for both the original and expansion EverQuest games and all-new stats and strategies. Inside, you'll find:

• Character creation and role-playing tips from the experts
• Improved city maps
• Solo and group tactics
• Weapons, armor, items, and spell information
• Stats for newbie-zone creatures
• Guildhall locations

EverQuest Player's Handbook (EverQuest Role-Playing Game)

By Sword and Sorcery Studio

White Wolf Publishing
Hardcover (304 pages)

EverQuest Player s Handbook (EverQuest Role-Playing Game)
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Book Description:
EVERQUEST

ITS YOUR WORLD NOW!

It reigns supreme as the world's #1 MMORPG (Massively Multiplayer Online Role Playing Game) and now the setting and characters of EverQuest are available in the original roleplaying game format: the book! The EVERQUEST ROLEPLAYING GAME puts the entire world of Norrath -the heroes as well as the villains -in your hands for the first time.

THE WORLD'S #1 RPG SETTING MEETS THE WORLD'S #1 FANTASY ROLEPLAYING SYSTEM!

Created under the Open Gaming License, the EVERQUEST ROLEPLAYING GAME is 100% compatible with the 3rd edition rules of the world's most popular fantasy tabletop roleplaying system. The EQ RPG PLAYERS HANDBOOK contains everything you need to create characters and begin experiencing EverQuest in a whole new way. All the character classes from the paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume.

Hardcover, full color

Cover Art by Keith Parkinson

Everquest: The Ocean of Tears (Everquest)

By Stewart Wieck

CDS Books
Mass Market Paperback (342 pages)

Everquest: The Ocean of Tears (Everquest)
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The Rogue's Hour (Everquest)

By Scott Ciencin

CDS Books
Mass Market Paperback (404 pages)

The Rogue s Hour (Everquest)
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Book Description:
The life you led before this very moment is a mystery. Your memories are lost and your life is in danger. Who can you trust?

Who can you possibly expect to trust you?

You are, after all, a rogue… A man without a past, Rileigh takes his name from an enigmatic note he finds on his person. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming devil-may-care rogue eludes his mysterious assailants by stealing another's place aboard a ship bound for the pirate-infested Barren Coast. He finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon—a quest that may yield the answers to the mystery of his missing past, and may put him in the forefront of a war. Fortunately, one thing Rileigh hasn't lost is his sense of humor.

The Legend of the Syndicate: A History of Online Gaming's Premier Guild

By Sean Stalzer

Avari Press
Paperback (224 pages)

The Legend of the Syndicate: A History of Online Gaming s Premier Guild
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Product Description:
Embark on a fascinating look at the history of Online Gaming through the eyes of one of the most successful online organizations in the history of gaming. Discover the origins of the modern gaming era. Relive the challenges and triumphs that helped shape The Syndicate and, by extension, the development of a community of more than 8 million people from around the world.

EverQuest:Truth and Steel (Everquest)

By Thomas Reid

Vanguard Press
Paperback (384 pages)

EverQuest:Truth and Steel (Everquest)
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Khaniel Devlin, weapons master and mercenary, encounters a troupe of Paladins seeking the hidden refuge of a long-lost member of their order. Led by a devout and charismatic woman named Zethamy Demarro, the group is attacked by a horde of giant cyclopes and Khaniel accidentally cuts Zethamy down during the ferocious battle. Khaniel and his dwarven friend Bruigan are hauled back home to Freeport in irons where they are ultimately sold into slavery in the ogre city of Oggok.In captivity Khaniel discovers that Zethamy did not perish that fateful day in the mountains, but lost her sight and is now also a slave among the ogres. Khaniel, Bruigan and their new shaman friend, Bhaobuk mount a rescue mission and soon are running for their lives in the wilds, with the blind but determined Zethamy in tow. Still intent upon finding the elusive hermit who is in possession of invaluable religious treasures, she persuades Khaniel to help her track down the recluse's lair. But danger awaits the small band as they soon discover that powerful foes are on the same quest...

Everquest Companion: The Inside Lore of a Gameworld

By Robert Marks

McGraw-Hill Osborne Media
Paperback (224 pages)

Everquest Companion: The Inside Lore of a Gameworld
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Product Description:
Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies for winning the game, this book offers a glimpse inside the game, offering a chance to understand the history and some of the underlying issues of the game.


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